![Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime] - YouTube Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime] - YouTube](https://i.ytimg.com/vi/AeezeBD_f0c/maxresdefault.jpg)
Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime] - YouTube
![ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in](https://pbs.twimg.com/media/ER5m5aJWkAIzFDo.jpg)
ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in
![Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how the developers used Unreal Engine 3 to… | Character design, 3d model character, Guilty gear Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how the developers used Unreal Engine 3 to… | Character design, 3d model character, Guilty gear](https://i.pinimg.com/474x/b0/5d/b9/b05db9697d9128e35694f0fb78aed31e.jpg)
Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how the developers used Unreal Engine 3 to… | Character design, 3d model character, Guilty gear
![ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in](https://pbs.twimg.com/media/ER5nL4MXsAEIJ_i.jpg)
ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in
![Niall on Twitter: "I'm trying to understand how to make perfect looking toon normals, so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to Niall on Twitter: "I'm trying to understand how to make perfect looking toon normals, so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to](https://pbs.twimg.com/ext_tw_video_thumb/1470155538415640576/pu/img/SEkNXwMTmuM7C0eb.jpg:large)
Niall on Twitter: "I'm trying to understand how to make perfect looking toon normals, so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to
![Is there a way to manually control vertex/face normals to get a more consistent toon shader? - Blender Stack Exchange Is there a way to manually control vertex/face normals to get a more consistent toon shader? - Blender Stack Exchange](https://i.stack.imgur.com/b8ZWO.png)
Is there a way to manually control vertex/face normals to get a more consistent toon shader? - Blender Stack Exchange
![ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in](https://pbs.twimg.com/media/ER5nL3bXkAA0psd.jpg)
ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in
![ruki on Twitter: "@_Martine_R @AversionReality @EpicKStudios Topology for another commission I'm working on that will be realtime (i.e. no subsurf). I've cut this one to support normals editing. https://t.co/fBvEFcSQjx" / X ruki on Twitter: "@_Martine_R @AversionReality @EpicKStudios Topology for another commission I'm working on that will be realtime (i.e. no subsurf). I've cut this one to support normals editing. https://t.co/fBvEFcSQjx" / X](https://pbs.twimg.com/media/Epb7TV4VEAAMKlR.png)